Another odd take on the mages in Camelot Unchained is their restriction to a single element. Utilizing mechanics that ramp their power up over time, timid mages may build into roaring infernos given enough time to their own devices. Last week’s mage reveal introduced a class meant to fill both the roll of substitute siege engine and spam heal party blocker alike. Learn more about the Supports on the Camelot Unchained reveal page. Overall their shouts drain the buffs from foes, leaving them panicked and weak in the knees. Damage taken while under Mischievous Haste is raised, but should the song conclude, all allies gain a mind buff that lessens the blood and stamina cost greatly of their next attack to get off a truly powerful strike at low cost. Their speed buff also carries a great risk, with great reward. Their signature song is a blood draining tune that targets enemies with more remaining blood than allies, and transfers it to themselves and their hurting friends. Their true might is felt when their side is losing, while Dark Fools lose effectiveness as their side pushes towards victory. These jesters of the battlefield create illusions and lead their foes into traps for jollies, but more enjoy tormenting their foes than killing them. They utilize shouts (instant effects rather than channeled over time) more so than their counterparts, and lean much heavier towards negative debuffs as a whole. While still technically performers, the Dark Fool gets their kicks more from the terror in their enemies than the smiles of friends. Of course the TDD continue their ways of trickery and deceit even among their supporters. Perhaps the most unique part of the Minstrel is their power to play harder for more immediate and more powerful effects, though the songs lose potency faster over time. Should you take surprise fire while playing their song, those hit will be unable to gain the benefit of song for a short period. The Minstrel offers the faster speed buff of the supports, at a cost. So a talented Minstrel will need to plan out a full performance with a variety of songs to maintain effectiveness over a long battle. Alas a song can only hold the interest of its audience for so long before fading from memory. Multiple minstrels uniting their talents to a single song have a multiplicative effect that will grant allies massive boons. The more enemies present to hear their tune, the harsher the impact on the foolish zergs that oppose them. Minstrels love nothing better than an audience, and come out of the gates swinging harder than their less musically talented counterparts. Over use of this effect will be limited by the high initial cost of starting a song, as well as the constant channel maintenance to remain singing. Skalds also offer a twisting nature to their songs, allowing them to stack effects from a recently sung song with the currently sung song. Focusing on their offensive nature, Legacy Strike offers a boon for Skalds that can penetrate through an enemy’s armor, buffing up their next song to new heights! Their particular brand of speed buff can be broken if damage is inflicted, but offers a hefty attack bonus if a Viking under its effect can land the first blow on an enemy. They’re capable of preventing wound inflictions on allies, and can debuff enemies over time to cause greater and greater damage from Viking attacks. The Skald’s sample songs focus on buffs to damage and divine interventions. This is both a blessing as well as a curse as this means silencing attacks can entirely shut them down, but also that they are more offensive oriented since their hands (and resources) are free to focus on a weapon of choice rather than musical instrument. Skalds stand as unique among the supports as a result of their song focus being primarily vocal. Everything from illusions and fear to game changing power-ups are at the command of the bard. While primarily sold as a speed buff machine, this limited description seems to hide the far more sinister and arching power the support class brings, with the more allies/enemies present only amplifying their utility on the battlefield. The support class seems focused on bringing wide arching buffs or enemy debuffs across a battlefield. As I was out the previous week, I’ll also be recapping last Friday’s mage archetype below to clue those in that missed out! Let’s jump right into the break down! Camelot Unchained has just concluded their livestream reveal of the Support Archetype, taking on the form most commonly identified in MMORPGs as bards.
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